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Jul 18, 2019 at 7:11 comment added Edgel3D Thanks @Blender Blackened Good luck with your project.
Jul 17, 2019 at 13:56 comment added user58715 1 give you + 1 for your hard work my friend
Jul 17, 2019 at 10:34 comment added Edgel3D We should be done with this one thanks - I know I'm out of ideas.
Jul 17, 2019 at 10:26 history edited Edgel3D CC BY-SA 4.0
added 1311 characters in body
Jul 17, 2019 at 5:28 comment added user58715 this is a suggestion, do the experiment with real materials, use PVC pipes and the fabric you use is LYCRA 1 meter fall and 2 meters of fabric tube that guides the fall is 2.5 inches the one that stops the fabric a cylindrical tank for common plastic water
Jul 17, 2019 at 5:26 comment added Edgel3D Sad, but true...
Jul 17, 2019 at 5:23 comment added user58715 it does not work for me, it's not a simulation of physics anymore, it's an animation simulating physics, and that's not what I intend, a bad patch, like putting a post-it on your pants so you do not see the hole
Jul 17, 2019 at 4:37 comment added Edgel3D Just to clarify, re: physics. The collar is just animated scenery, It has no physics or parentage and consequently, the physics engine isn't aware it's there and certainly won't react to it. Hope that addresses your last comment.
Jul 17, 2019 at 4:28 comment added Edgel3D Hi again, not sure what you're trying to say in your last, re: the physics engine. As for the cloth wanting to wriggle, this is stoppable when you apply the physics at the same frame you do the switch. It's a strict procedure that has to be carried out in a certain order and is really a different subject to your current question. You appear to be familiar with this trick anyway. To explain this for a novice would require significant time to put an answer together as each and every step would have to be explained. With tax returns taking my time at the mo, perhaps you'd like to do that. :)
Jul 16, 2019 at 12:35 comment added user58715 physics simulations scale does matter. Blender is designed to work with real world sizes and real world weights. When using cycles, lights work also in real world scale, both in terms of intensity and falloff.
Jul 16, 2019 at 11:33 comment added user58715 just add the steps to follow and if you can also images to be complete, you and I assume to see the question and the images and what to do but a novice or someone without experience, you will not know how to do it, you just lack that and I rated it accepted
Jul 16, 2019 at 11:29 comment added user58715 no, please, it's very good, just that I've practicad doing this, I already know most of the results, maybe that's why I beat you when I detect something that has already happened to me and I see it, rather what you need to put is the process how to do it so that someone new to you can serve, for example, how you related to what you are doing or what parent and what child
Jul 14, 2019 at 3:15 comment added Edgel3D Observe the ring video - there's no bounce. That's the physics engine doing that to the original cloth and will be due to my settings, they're obviously not tweaked enough. If you can determine which is the 'patch' and which is the ring from a gif file, you've got better eyes than mine! They're using the same material. It was a suggested workaround without knowledge of your ultimate goal. - I'll delete it if you wish.
Jul 14, 2019 at 1:31 comment added user58715 I also notice that it has a bounce and there should be no rebound, I'm 80% sure that is due to that rigid ring that generates a malicious effect secondary to the simulation, although lack of physical influence on the behavior of the fabric which causes behave like a ball and a little bounce, I have never seen a fabric bounce, even containing elastin! you can see my point
Jul 14, 2019 at 1:27 comment added user58715 yea, Yes, I had already thought about that and I already had notion about the stretching of the central ring of the fabric, but I do not understand what you say about the ring I had the basic idea but it is not clear to me, there must be another way where just being a restriction to the vertices of that central ring, and that's what I look for because it's to apply to another simulation of more complex fiches and does not contemplate that addition, it's not bad in fact it's very good, just that it looks more like a patch, you could put captures of the process?
Jul 13, 2019 at 13:15 history answered Edgel3D CC BY-SA 4.0