Timeline for Animation with Physics (Cloth | Collision)
Current License: CC BY-SA 4.0
17 events
when toggle format | what | by | license | comment | |
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Jul 13, 2019 at 13:15 | answer | added | Edgel3D | timeline score: 1 | |
Jul 13, 2019 at 5:35 | comment | added | user58715 | Let us continue this discussion in chat. | |
Jul 13, 2019 at 5:21 | comment | added | Edgel3D | I played with cloth physics last night for some hours and am about to duplicate your shaft and collar, see what happens. This thread (no pun intended) will be moved to a chat board for us, so we can continue on in there. (if we can find it. :) ) | |
Jul 13, 2019 at 5:18 | comment | added | Edgel3D | Moving to chat? Yes thanks. I was wondering if users could chat between themselves, much like email. | |
Jul 12, 2019 at 13:33 | comment | added | user58715 | there must be a form of restriction of vertices to avoid stretching the mesh in the center | |
Jul 12, 2019 at 6:26 | comment | added | Edgel3D | Have done - it was the rendered animation I thought was good. | |
Jul 12, 2019 at 0:50 | comment | added | user58715 | So if you liked the question, vote up to be seen by more people and not be forgotten | |
Jul 11, 2019 at 23:24 | comment | added | Edgel3D | Soft cloth dynamics and settings are not something I've done a lot with of late so I can't comment on those without trying them myself. You've caught my curiosity though and I dare say I'll be duplicating what you've got there. I've got this question url stored so I'll be watching and you never know, might come up with something. Others would be more qualified and helpful I'm sure. | |
Jul 11, 2019 at 23:16 | comment | added | user58715 | check the last images in the post | |
Jul 11, 2019 at 23:14 | history | edited | user58715 | CC BY-SA 4.0 |
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Jul 11, 2019 at 23:11 | comment | added | Edgel3D | I'm in the middle of tax returns here and am having a short break to clear my mind with Blender. Will have a play around with your idea. I like the render you've produced BTW. In the meantime you could try the 'Invisible floor, and 'freezing' suggestion. Work from there. I imagine there are people here who could work on a driver or scripting solution also. | |
Jul 11, 2019 at 23:06 | comment | added | user58715 | add an image but observe, I have a vague idea of what to do, but I do not know how to set the settings correctly so that this works well | |
Jul 11, 2019 at 23:00 | comment | added | Edgel3D | I've not used soft bodies except for experimentation, but I do a lot of combination physics and animation, and have 'tripped over' some good solutions that actually eliminate the thorns that prickle us in Blender, ha ha. I'd be happy to answer any specific questions in that area. | |
Jul 11, 2019 at 22:56 | comment | added | user58715 | how would you do it? give me an example | |
Jul 11, 2019 at 22:56 | comment | added | user58715 | I ignore the subject hahaha, I have dedicated more to the programming part in blender, that to animate, I'm good at modeling, programming some things that I implement in 279, but they are in C ++ I do not use piton, and I liked that part so I left I'm interested in animation, but now I also want to grow on that side, and be able to valance my BGE project | |
Jul 11, 2019 at 22:51 | comment | added | Edgel3D | How about an invisible collar that's wider, combined with an invisible floor ? (rigid body->passive) Either that or allowing it to fall until you stop it by keyframing the 'Dynamic' box off. Perhaps a combination of both physics and animation from there? You can always 'freeze' the cloth when it reaches the shape you're seeking, duplicate it even and swap over to that. All suggestions from someone who hasn't tried this I know, but it costs nought to try. ;) | |
Jul 11, 2019 at 22:23 | history | asked | user58715 | CC BY-SA 4.0 |