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Jun 28, 2019 at 16:03 vote accept It's Just Chris
Jun 28, 2019 at 16:02 comment added It's Just Chris Wow! thank you so much, this seems to be working. I also tried something with a "copy rotation" constraint but it didn't quite work out the way I set it up. Took your advice and added the "TrackToBone" exported as FBX and the rotation and scaling are animating as expected in Unity.
Jun 28, 2019 at 15:27 history answered Leander CC BY-SA 4.0