Timeline for Rigging Non-spherical eyes in 2.79 or 2.8 that will work in Unity
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
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Jun 28, 2019 at 16:03 | vote | accept | It's Just Chris | ||
Jun 28, 2019 at 16:02 | comment | added | It's Just Chris | Wow! thank you so much, this seems to be working. I also tried something with a "copy rotation" constraint but it didn't quite work out the way I set it up. Took your advice and added the "TrackToBone" exported as FBX and the rotation and scaling are animating as expected in Unity. | |
Jun 28, 2019 at 15:27 | history | answered | Leander | CC BY-SA 4.0 |