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Josh H
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(Mesh 1: Base mesh & armature; mesh 2: mesh you want to attach to bone)

Heres what you do:

  1. Take Mesh 2Mesh 2 and bring it under the armature of Mesh 1Mesh 1.

  2. Now inside of the properties menu for Mesh 2Mesh 2 find the Modifier tab.

  3. Under Object set it to the correct Armature. Then under Vertex Group and select which bone Mesh 2 should be attached to.

(Mesh 1: Base mesh & armature; mesh 2: mesh you want to attach to bone)

Heres what you do:

  1. Take Mesh 2 and bring it under the armature of Mesh 1.

  2. Now inside of the properties menu for Mesh 2 find the Modifier tab.

  3. Under Object set it to the correct Armature. Then under Vertex Group and select which bone Mesh 2 should be attached to.

(Mesh 1: Base mesh & armature; mesh 2: mesh you want to attach to bone)

Heres what you do:

  1. Take Mesh 2 and bring it under the armature of Mesh 1.

  2. Now inside of the properties menu for Mesh 2 find the Modifier tab.

  3. Under Object set it to the correct Armature. Then under Vertex Group and select which bone Mesh 2 should be attached to.

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(Mesh 1: Base mesh & armature; mesh 2: mesh you want to attach to bone) Heres(Mesh 1: Base mesh & armature; mesh 2: mesh you want to attach to bone)

Heres what you do:

  1. Take Mesh 2 and bring it under the armature of Mesh 1.

    Take Mesh 2 and bring it under the armature of Mesh 1.

  2. Now inside of the properties menu for Mesh 2 find the Modifier tab.

    Now inside of the properties menu for Mesh 2 find the Modifier tab.

  3. Under Object set it to the correct Armature. Then under Vertex Group and select which bone Mesh 2 should be attached to.

    Under Object set it to the correct Armature. Then under Vertex Group and select which bone Mesh 2 should be attached to.

(Mesh 1: Base mesh & armature; mesh 2: mesh you want to attach to bone) Heres what you do:

  1. Take Mesh 2 and bring it under the armature of Mesh 1.
  2. Now inside of the properties menu for Mesh 2 find the Modifier tab.
  3. Under Object set it to the correct Armature. Then under Vertex Group and select which bone Mesh 2 should be attached to.

(Mesh 1: Base mesh & armature; mesh 2: mesh you want to attach to bone)

Heres what you do:

  1. Take Mesh 2 and bring it under the armature of Mesh 1.

  2. Now inside of the properties menu for Mesh 2 find the Modifier tab.

  3. Under Object set it to the correct Armature. Then under Vertex Group and select which bone Mesh 2 should be attached to.

Source Link
Josh H
  • 41
  • 1
  • 1
  • 5

(Mesh 1: Base mesh & armature; mesh 2: mesh you want to attach to bone) Heres what you do:

  1. Take Mesh 2 and bring it under the armature of Mesh 1.
  2. Now inside of the properties menu for Mesh 2 find the Modifier tab.
  3. Under Object set it to the correct Armature. Then under Vertex Group and select which bone Mesh 2 should be attached to.