Timeline for Compute the normal of a 2D spline using animation nodes
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Jun 7, 2019 at 7:59 | vote | accept | Juan Manuel Lynch | ||
Jun 6, 2019 at 9:02 | comment | added | Omar Emara | You have two normalize nodes, the first one should be connected to the newly computed normals and the second one should be connected to the constant vector (0, 0, 1). Moreover, make sure the spline is indeed 2D by making its points have a z location of 0. | |
Jun 5, 2019 at 8:13 | history | edited | Juan Manuel Lynch | CC BY-SA 4.0 |
added 407 characters in body
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Jun 4, 2019 at 18:42 | answer | added | Omar Emara | timeline score: 4 | |
Jun 4, 2019 at 16:29 | history | asked | Juan Manuel Lynch | CC BY-SA 4.0 |