Timeline for Cycles is using Path-tracing-Tile instead of Sample
Current License: CC BY-SA 4.0
9 events
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May 23, 2019 at 17:32 | history | edited | user1853 | CC BY-SA 4.0 |
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May 23, 2019 at 17:26 | comment | added | user1853 | The number of tiles is determined by the number of threads in the CPU or the amount of GPUs in your system. | |
May 23, 2019 at 17:07 | comment | added | user1853 | No, you are still not understanding. The samples are not the number of tiles. 8 samples will give you a very noisy image. There is no such things as "Pathes". Please read: blender.stackexchange.com/questions/5820/… | |
May 23, 2019 at 17:03 | comment | added | MaWin | Dear cegaton, thank your for your fast and detailed response! Maybe it is a bit unclear. So my problem is, that when I choose 8 Samples for rendering, usually cycles was counting up the samples like 1/8, 2/8, 3/8 until 8/8. But now I choose 8 Samples and it is rendering 1736 pathes. | |
May 23, 2019 at 17:01 | comment | added | user1853 | Please read: What should I do when someone answers my question? | |
May 23, 2019 at 15:58 | history | edited | user1853 | CC BY-SA 4.0 |
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May 23, 2019 at 14:25 | history | edited | user1853 | CC BY-SA 4.0 |
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May 23, 2019 at 14:19 | history | edited | user1853 | CC BY-SA 4.0 |
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May 23, 2019 at 14:13 | history | answered | user1853 | CC BY-SA 4.0 |