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Timeline for Grid Illumination

Current License: CC BY-SA 4.0

6 events
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Dec 27, 2022 at 8:38 comment added Harry McKenzie @Leander Could this solve this problem here? blender.stackexchange.com/questions/282161/…
Apr 24, 2019 at 6:37 comment added Sami Changing lamp.data.energy and lamp.data.distance has no effect on the intensity. Turing on ray shadow does make everything look like it should but intensity is still the same.
Apr 24, 2019 at 4:57 comment added Sami 1) By internal you mean blender render or something else? (everything is entirely dark in an environment without lights when i use blender render) 2)Its completely same. Again, what do you mean exactly by "switch to internal"?
Apr 23, 2019 at 20:21 comment added Leander Hi, I'll try to help you as best as I can. (1) Is it an issue if what I see isn't very black when there are no lights in the scene? You must be using cycles. Switch to internal, as in my example file to access the simple falloff methods for point light. (2) Far and close lamps give the same results. Not intended. Is it actually completely the same output or just a tiny difference? I'm accessing the Blender-Internal properties of point lamps lamp.data.energy and lamp.data.distance. Switch to internal and modify the distance to a small value.
Apr 23, 2019 at 19:52 comment added Sami Thank you so much for your response! I'm having a little difficulty in understanding whats happening. Placing 2 lamps (one at origin and one very far off from my actual mesh) gives me the same result as placing two lamps somewhere directly above the mesh. Can you please tell me how can i fix this? What i want is the effect of a lamp placed far off from my actual mesh to be negligible. Also for a single lamp, its position does not seem to effect the intensity even though intuitively it should. BTW, is it an issue if what i see isnt very black when there are no lights in the scene?
Apr 22, 2019 at 21:25 history answered Leander CC BY-SA 4.0