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Jul 12, 2014 at 22:25 vote accept Biene Maja
Jul 7, 2014 at 8:09 history edited Flavio CC BY-SA 3.0
Some code fixes for a cleaner version suggested by @ideasman42 * 2
Jul 7, 2014 at 8:04 comment added Flavio Thanks for the feedback and fixes. I'll update my post. But I was using "in" so he can include something else than the meshes if needed. But it's clearer with the other test. Sorry @BieneMaja, so far I don't know how to get the count including the modifiers... without applying them... I'll think about it.
Jul 5, 2014 at 13:58 comment added Biene Maja Thanks for the answers! Is there a way to include modifiers?
Jul 4, 2014 at 19:20 comment added ideasman42 3 issues in this example, no need to call list(), and use bpy.context.scene.objects, not bpy.data.objects, if element.type not in ("MESH") is also incorrect. != 'MESH' is fine here. no need to call __str__.__contains__
Jul 4, 2014 at 19:07 comment added CodeManX Note that this isn't the actual count of geometric elements on screen - modifiers are not included.
Jul 4, 2014 at 16:01 history answered Flavio CC BY-SA 3.0