Timeline for Create Geometry based on an Image?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Apr 14, 2019 at 22:59 | history | edited | metaphor_set | CC BY-SA 4.0 |
fixed grammar, improved formatting
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Apr 14, 2019 at 21:30 | comment | added | 3DSinghVFX | Can you share a screenshot of your node tree? Scaling of grid points works similar to scaling the image in mapping node in materials and the Texture Node use world space for texture sampling. Here is a link for a tutorial to use Texture Node: youtu.be/0ot1CCy-MOg | |
Apr 14, 2019 at 21:09 | vote | accept | Christopher Baumeister | ||
Apr 14, 2019 at 20:16 | comment | added | Christopher Baumeister | Thanks for answering! I think I'm on the right track now. But I have troubles with mapping the colors to the grid. I set up my node tree like yours, but everything is black. When changing the scale, some other colors are mapped to the grid, but I cant't figure out how to show the whole image. What's the math behind it? | |
Apr 14, 2019 at 20:13 | vote | accept | Christopher Baumeister | ||
Apr 14, 2019 at 20:13 | |||||
Apr 14, 2019 at 19:05 | history | answered | 3DSinghVFX | CC BY-SA 4.0 |