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Apr 11, 2019 at 16:43 comment added Bithur Glad to help :) It's also easier for navigation. With the option "rotate around selection" and object's origin kms away it was a bit hard to move the view in object mode. I think i can help with clipping too
Apr 11, 2019 at 15:11 vote accept carstoid
Apr 11, 2019 at 15:07 comment added carstoid Amazing! Thanks so much for troubleshooting this. Going to just spell out a few things here to help other people find this if they're having the same problem – the scene geometry here is derived from GIS data, in a State Plane Coordinate System. In other modeling software like Rhino it's not uncommon to maintain the origin/units from this rather than an arbitrary origin based on your geometry. But, as @Bithur points out, Blender has trouble with these large coordinate values so it's better to establish a project-specific origin.
Apr 11, 2019 at 13:42 history answered Bithur CC BY-SA 4.0