Timeline for Part of Mesh turns white in Render Mode
Current License: CC BY-SA 4.0
26 events
when toggle format | what | by | license | comment | |
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Oct 10 at 9:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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May 9, 2020 at 10:07 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 8, 2020 at 3:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 8, 2019 at 23:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 11, 2019 at 6:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 9, 2019 at 20:36 | history | edited | kecm01 |
edited tags
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Apr 9, 2019 at 17:41 | history | edited | metaphor_set | CC BY-SA 4.0 |
improved formatting, improved headline
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Apr 9, 2019 at 17:19 | answer | added | CultLess | timeline score: 0 | |
Apr 9, 2019 at 17:12 | history | edited | kecm01 | CC BY-SA 4.0 |
added 134 characters in body
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Apr 9, 2019 at 17:11 | comment | added | kecm01 | Applying modifier and then reapplying materials did not work. Edge crease worked in some places but not others. I have added file to the post, the image textures obviously won't worked because there are a lot of external images I am using. | |
Apr 9, 2019 at 16:43 | comment | added | Georges D | There could be many reasons for this, better to upload the .blend file and include the link in your question in order to have accurate answers. blend-exchange.giantcowfilms.com | |
Apr 9, 2019 at 16:41 | comment | added | FFeller | Subdivision surface modifier affects the material boundaries. The white part of the mesh on your render is the screen's material. You can apply the modifier and then reassign the materials, or you can use edge creasing on the screen's boundaries. docs.blender.org/manual/en/latest/modeling/meshes/editing/… | |
Apr 9, 2019 at 16:35 | review | First posts | |||
Apr 9, 2019 at 17:41 | |||||
Apr 9, 2019 at 16:34 | history | asked | kecm01 | CC BY-SA 4.0 |