Timeline for How can I achieve a "hand-drawn" look?
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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S Apr 10, 2019 at 11:12 | history | bounty ended | KYL3R | ||
S Apr 10, 2019 at 11:12 | history | notice removed | KYL3R | ||
Apr 8, 2019 at 23:07 | answer | added | Oliver WRIGHT | timeline score: -1 | |
Apr 8, 2019 at 12:57 | answer | added | Pierre Schiller | timeline score: 3 | |
Apr 5, 2019 at 12:28 | answer | added | Pierre Schiller | timeline score: 3 | |
S Apr 3, 2019 at 14:10 | history | bounty started | KYL3R | ||
S Apr 3, 2019 at 14:10 | history | notice added | KYL3R | Draw attention | |
Apr 1, 2019 at 21:00 | history | tweeted | twitter.com/StackBlender/status/1112822091420745728 | ||
Apr 1, 2019 at 15:57 | history | edited | user1853 | CC BY-SA 4.0 |
added 2 characters in body; edited title
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Apr 1, 2019 at 14:37 | comment | added | FkNWO | maybe you can use the same technique I use there at 7:50 in this video? "Above and under the ocean-Blender 2.8" on YT youtube.com/watch?v=i43GXeo5vmg here a jpg of this moment on my vid ![enter image description here](i.sstatic.net/uyHbC.jpg) the both colors are distributed by the A.O 1-enable A.O in render settings 2-in shader editor add a principled BSDF 3-in a color Mix RGB you put your first color and a second one for the "shadow parts" 4-then you put a A.O node in the Fac. no setting required in this node. just use AO output | |
Apr 1, 2019 at 14:00 | review | First posts | |||
Apr 1, 2019 at 14:23 | |||||
Apr 1, 2019 at 13:58 | history | asked | KYL3R | CC BY-SA 4.0 |