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S Apr 10, 2019 at 11:12 history bounty ended KYL3R
S Apr 10, 2019 at 11:12 history notice removed KYL3R
Apr 8, 2019 at 23:07 answer added Oliver WRIGHT timeline score: -1
Apr 8, 2019 at 12:57 answer added Pierre Schiller timeline score: 3
Apr 5, 2019 at 12:28 answer added Pierre Schiller timeline score: 3
S Apr 3, 2019 at 14:10 history bounty started KYL3R
S Apr 3, 2019 at 14:10 history notice added KYL3R Draw attention
Apr 1, 2019 at 21:00 history tweeted twitter.com/StackBlender/status/1112822091420745728
Apr 1, 2019 at 15:57 history edited user1853 CC BY-SA 4.0
added 2 characters in body; edited title
Apr 1, 2019 at 14:37 comment added FkNWO maybe you can use the same technique I use there at 7:50 in this video? "Above and under the ocean-Blender 2.8" on YT youtube.com/watch?v=i43GXeo5vmg here a jpg of this moment on my vid ![enter image description here](i.sstatic.net/uyHbC.jpg) the both colors are distributed by the A.O 1-enable A.O in render settings 2-in shader editor add a principled BSDF 3-in a color Mix RGB you put your first color and a second one for the "shadow parts" 4-then you put a A.O node in the Fac. no setting required in this node. just use AO output
Apr 1, 2019 at 14:00 review First posts
Apr 1, 2019 at 14:23
Apr 1, 2019 at 13:58 history asked KYL3R CC BY-SA 4.0