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user1853
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Masks work the same way they worked before 2.8

Masks are not edited in the compositor: Create, manipulate and animate your masks in the image editor or the movie clip editor. You can add keyframes to the spline points.

To use the mask in the compositor you use an Input > Mask node.

enter image description here

There is no need to render masks as images.

To automate the rotoscoping process you could also use motion tracking. See this link: Can a mask stick to a shape in the motion tracker?

Masks work the same way they worked before 2.8

Masks are not edited in the compositor: Create, manipulate and animate your masks in the image editor or the movie clip editor. You can add keyframes to the spline points.

To use the mask in the compositor you use an Input > Mask node.

enter image description here

There is no need to render masks as images.

Masks work the same way they worked before 2.8

Masks are not edited in the compositor: Create, manipulate and animate your masks in the image editor or the movie clip editor. You can add keyframes to the spline points.

To use the mask in the compositor you use an Input > Mask node.

enter image description here

There is no need to render masks as images.

To automate the rotoscoping process you could also use motion tracking. See this link: Can a mask stick to a shape in the motion tracker?

added 45 characters in body
Source Link
user1853
user1853

Masks work the same way they worked before 2.8

Masks are not edited in the compositor: Create and, manipulate and animate your masks in the image editor or the movie clip editor. You can add keyframes to the spline points.

To use themthe mask in the compositor you use an Input > Mask node.

enter image description here

There is no need to render masks as images.

Masks work the same way they worked before 2.8

Masks are not edited in the compositor: Create and manipulate and animate your masks in the image editor or the movie clip editor.

To use them in the compositor you use an Input > Mask node.

enter image description here

There is no need to render masks as images.

Masks work the same way they worked before 2.8

Masks are not edited in the compositor: Create, manipulate and animate your masks in the image editor or the movie clip editor. You can add keyframes to the spline points.

To use the mask in the compositor you use an Input > Mask node.

enter image description here

There is no need to render masks as images.

added 25 characters in body
Source Link
user1853
user1853

Masks work the same way they worked before 2.8

There is no need to render them as images.

Masks are not edited in the compositor: Create and manipulate and animate your masks in the image editor andor the movie clip editor.

To use them by adding a mask node in the compositor you use an Input > Mask node.

enter image description here

There is no need to render masks as images.

Masks work the same way they worked before 2.8

There is no need to render them as images.

Create and manipulate your masks in the image editor and use them by adding a mask node in the compositor.

enter image description here

Masks work the same way they worked before 2.8

Masks are not edited in the compositor: Create and manipulate and animate your masks in the image editor or the movie clip editor.

To use them in the compositor you use an Input > Mask node.

enter image description here

There is no need to render masks as images.

Source Link
user1853
user1853
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