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user1853
user1853

Some of us are lazy, too lazy to even use modifiers for the shape.

Enable the Mesh Extra Objects add-on in the user preferences.

enter image description here

Then you can create a star with add mesh >extra Objects > star. If you open the tool window at the bottom you can make it the basic shape you want. (for versions previous to 2.8 you can access the settings on the toolbar T or by pressing F6)

enter image description here

Enter edit mode and refine the shape to look more like aone of the sections of the tree.

enter image description here

The bottom part you can edge select, change to vertex selection and do "checker diselect"deselect" so that only the tips of the creases are selected (if checker diselect selectsyou get the inner part just playwrong set of vertices with thechecker deselect use "offset")

enter image description here

Set the shading to smooth and now we can use some modifiers.

Ah yes, modifiers...

First a subsurf modifier to round the edges.

enter image description here

Then an array modifier to stack them vertically (on the Z axis)

enter image description here

Now add an empty and use it as Object offset on the modifier.

If you change the size for the empty, you can make the objects in the array progressively change size as well.

enter image description here

Some of us are lazy, too lazy to even use modifiers for the shape.

Enable the Mesh Extra Objects add-on in the user preferences.

enter image description here

Then you can create a star with add mesh >extra Objects > star. If you open the tool window at the bottom you can make it the basic shape you want. (for versions previous to 2.8 you can access the settings on the toolbar T or by pressing F6)

enter image description here

Enter edit mode and refine the shape to look more like a tree.

enter image description here

The bottom part you can edge select, change to vertex selection and do "checker diselect" so that only the tips of the creases are selected (if checker diselect selects the inner part just play with the "offset")

enter image description here

Set the shading to smooth and now we can use some modifiers.

Ah yes, modifiers...

First a subsurf modifier to round the edges.

enter image description here

Then an array modifier to stack them vertically (on the Z axis)

enter image description here

Now add an empty and use it as Object offset on the modifier.

If you change the size for the empty, you can make the objects in the array change size as well.

enter image description here

Some of us are lazy, too lazy to even use modifiers for the shape.

Enable the Mesh Extra Objects add-on in the user preferences.

enter image description here

Then you can create a star with add mesh >extra Objects > star. If you open the tool window at the bottom you can make it the basic shape you want. (for versions previous to 2.8 you can access the settings on the toolbar T or by pressing F6)

enter image description here

Enter edit mode and refine the shape to look more like one of the sections of the tree.

enter image description here

The bottom part you can edge select, change to vertex selection and do "checker deselect" so that only the tips of the creases are selected (if you get the wrong set of vertices with checker deselect use "offset")

enter image description here

Set the shading to smooth and now we can use some modifiers.

Ah yes, modifiers...

First a subsurf modifier to round the edges.

enter image description here

Then an array modifier to stack them vertically (on the Z axis)

enter image description here

Now add an empty and use it as Object offset on the modifier.

If you change the size for the empty, you can make the objects in the array progressively change size as well.

enter image description here

Source Link
user1853
user1853

Some of us are lazy, too lazy to even use modifiers for the shape.

Enable the Mesh Extra Objects add-on in the user preferences.

enter image description here

Then you can create a star with add mesh >extra Objects > star. If you open the tool window at the bottom you can make it the basic shape you want. (for versions previous to 2.8 you can access the settings on the toolbar T or by pressing F6)

enter image description here

Enter edit mode and refine the shape to look more like a tree.

enter image description here

The bottom part you can edge select, change to vertex selection and do "checker diselect" so that only the tips of the creases are selected (if checker diselect selects the inner part just play with the "offset")

enter image description here

Set the shading to smooth and now we can use some modifiers.

Ah yes, modifiers...

First a subsurf modifier to round the edges.

enter image description here

Then an array modifier to stack them vertically (on the Z axis)

enter image description here

Now add an empty and use it as Object offset on the modifier.

If you change the size for the empty, you can make the objects in the array change size as well.

enter image description here