Timeline for Is it possible to use height maps from substance designer in Blender and how?
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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May 22 at 23:02 | answer | added | ModernBushi | timeline score: 0 | |
Mar 5, 2019 at 11:55 | vote | accept | seethesky | ||
Mar 3, 2019 at 12:57 | answer | added | seethesky | timeline score: 1 | |
Mar 3, 2019 at 8:03 | history | edited | seethesky | CC BY-SA 4.0 |
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Mar 3, 2019 at 7:25 | comment | added | seethesky | @WhatAMesh thanks for following up on this. I posted an update above. The displacement node actually works, but with quite a bit of fiddling with experimental cycles options. | |
Mar 3, 2019 at 7:23 | history | edited | seethesky | CC BY-SA 4.0 |
added 267 characters in body
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Mar 3, 2019 at 7:06 | comment | added | WhatAMesh | Displacement node takes some time to process, but please upload your .blend (to blend-exchange.giantcowfilms.com) and add it to your question be editing it, else it will be a guessing game | |
Mar 3, 2019 at 6:54 | comment | added | seethesky | @WhatAMesh thanks. Just tried it, did not work for me. I fed the height map (as image texture) in height input of displacement node. I previewed the displacement node through node wrangler, and it is clear that the displacement node did not produce any data. The plane mesh obviously remains completely flat. | |
Mar 3, 2019 at 6:43 | history | edited | seethesky | CC BY-SA 4.0 |
added 343 characters in body
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Mar 3, 2019 at 6:26 | comment | added | WhatAMesh | I only fiddled with that stuff once, but switching to cycles made the displacement node work | |
Mar 3, 2019 at 5:35 | review | First posts | |||
Mar 3, 2019 at 6:19 | |||||
Mar 3, 2019 at 5:35 | history | asked | seethesky | CC BY-SA 4.0 |