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Feb 8, 2019 at 5:43 vote accept olbersia
Feb 7, 2019 at 4:32 comment added batFINGER Similarly the local coordinate of global origin plane_co = matrix_world.inverted() * Vector() Please consider accepting and upvoting if answer worked for you.
Feb 6, 2019 at 21:28 comment added olbersia Thank you @batFINGER. That was really helpful. The only thing is that when I added your code to mine, the bisection planes were shifted - not going through (0,0,0). I think it has something to do with the local and global coordinates. So, I added : bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) before applying bisect_plane, and it worked well.
Feb 5, 2019 at 8:15 history edited batFINGER CC BY-SA 4.0
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Feb 5, 2019 at 5:26 history edited batFINGER CC BY-SA 4.0
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Feb 5, 2019 at 5:20 history answered batFINGER CC BY-SA 4.0