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May 11, 2022 at 18:11 history edited Robin Betts CC BY-SA 4.0
added 7 characters in body
May 11, 2022 at 9:56 history edited Robin Betts CC BY-SA 4.0
added 294 characters in body
Jan 26, 2019 at 23:10 history edited Robin Betts CC BY-SA 4.0
added 15 characters in body
Jan 26, 2019 at 19:48 comment added Lucidity of Power Aye! I will take that into consideration. I'm no stranger to borrowing geometry, but I am a stranger to creating geometry like this. Thank you for the additional advice!
Jan 26, 2019 at 19:44 comment added Robin Betts .. @LucidityofPower It sounds as if you should be able to borrow the arch from your windows, and go from there. I've found that array merging, etc. can be quite prone to rounding errors.. take the time to carefully extend the merge range in the modifiers just not so far as to damage the rest of the mesh, it can save a lot of fiddling later.
Jan 26, 2019 at 19:33 comment added Lucidity of Power Yes! That's it! Thank you so much! I was afraid I didn't give enough information on what I was talking about. I had a vault done (by manual vertex shaping), but not the one that would align with my windows in a circle as shown in the pic. Now I finally know how to move on. Again, awesome answer.
Jan 26, 2019 at 19:30 vote accept Lucidity of Power
Jan 26, 2019 at 15:05 history edited Robin Betts CC BY-SA 4.0
added 11 characters in body
Jan 26, 2019 at 12:12 history edited Robin Betts CC BY-SA 4.0
added 123 characters in body
Jan 26, 2019 at 11:59 history answered Robin Betts CC BY-SA 4.0