Timeline for How to create an arch (vault) that is curved inside?
Current License: CC BY-SA 4.0
10 events
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May 11, 2022 at 18:11 | history | edited | Robin Betts♦ | CC BY-SA 4.0 |
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May 11, 2022 at 9:56 | history | edited | Robin Betts♦ | CC BY-SA 4.0 |
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Jan 26, 2019 at 23:10 | history | edited | Robin Betts♦ | CC BY-SA 4.0 |
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Jan 26, 2019 at 19:48 | comment | added | Lucidity of Power | Aye! I will take that into consideration. I'm no stranger to borrowing geometry, but I am a stranger to creating geometry like this. Thank you for the additional advice! | |
Jan 26, 2019 at 19:44 | comment | added | Robin Betts♦ | .. @LucidityofPower It sounds as if you should be able to borrow the arch from your windows, and go from there. I've found that array merging, etc. can be quite prone to rounding errors.. take the time to carefully extend the merge range in the modifiers just not so far as to damage the rest of the mesh, it can save a lot of fiddling later. | |
Jan 26, 2019 at 19:33 | comment | added | Lucidity of Power | Yes! That's it! Thank you so much! I was afraid I didn't give enough information on what I was talking about. I had a vault done (by manual vertex shaping), but not the one that would align with my windows in a circle as shown in the pic. Now I finally know how to move on. Again, awesome answer. | |
Jan 26, 2019 at 19:30 | vote | accept | Lucidity of Power | ||
Jan 26, 2019 at 15:05 | history | edited | Robin Betts♦ | CC BY-SA 4.0 |
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Jan 26, 2019 at 12:12 | history | edited | Robin Betts♦ | CC BY-SA 4.0 |
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Jan 26, 2019 at 11:59 | history | answered | Robin Betts♦ | CC BY-SA 4.0 |