Timeline for Export UV Layout in proportion to object size, not UV map
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
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Jan 20, 2019 at 17:16 | vote | accept | Jason Cooper | ||
Jan 20, 2019 at 17:13 | comment | added | Jason Cooper | Thanks. I hate the idea of moving or resizing the maps (or are they called islands?), but I went ahead and just joined all three (I had two wider panels than the other) and they unwrapped stacked vertically, which is taller than they are wide, so they are all now the same height. Then I just divided the texture images height by 3 and that's precise enough.I can't believe there aren't numeric controls in the UV Editor. My end goal was to have the wood grain a consistent size and resolution. | |
Jan 20, 2019 at 16:33 | history | answered | 3fingeredfrog | CC BY-SA 4.0 |