Timeline for Eyes as second mesh not following head as first mesh
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Apr 1, 2020 at 19:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 2, 2019 at 23:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 4, 2019 at 15:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 17, 2019 at 23:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 14, 2019 at 7:51 | comment | added | moonboots | "I made a second mesh for the eyes which are rigged perfectly" > Are you sure the eyes are correctly parented to the head bone? You have to check out in Weight Paint mode. | |
Jan 14, 2019 at 5:41 | answer | added | Toby | timeline score: 0 | |
Jan 14, 2019 at 5:20 | history | asked | Jean-Baptiste | CC BY-SA 4.0 |