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Dec 23, 2018 at 10:11 comment added Rita Geraghty I have for a long time overlooked Manipulate Center Points. Thank you for mentioning it. docs.blender.org/manual/en/latest/editors/3dview/object/editing/…
Dec 22, 2018 at 15:50 comment added Robin Betts @EricBrochu if your pivot is set to 'Individual Origins' or suchlike, the object pivot-points will just be scaling about themselves, with no effect. Set your Pivot Point to say, 3D cursor, at the point which you would like your objects to recede from / approach.
Dec 22, 2018 at 14:54 comment added moonboots it must be because your "objects" must actually be several meshes within one unique object, in that case I don't think you can do what you want to do, but what you can do is making each mesh a separate object with P > Separate, then use the Manipulate Center Points option, then when you have the result you want you can join back your objects to make one unique object again with ctrl J
Dec 22, 2018 at 14:46 comment added Eric Brochu I mean nothing moves when scaling.
Dec 22, 2018 at 14:44 comment added moonboots when you activate it, select all your objects and scale, all your objects will come closer without scaling individually, is it not what you want?
Dec 22, 2018 at 14:31 comment added Eric Brochu Nothing happening when this option is grayed.
Dec 22, 2018 at 14:26 history answered moonboots CC BY-SA 4.0