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Dec 13, 2018 at 14:31 vote accept Silvia
Dec 13, 2018 at 14:25 comment added moonboots ok, I've edited my answer so that he can choose
Dec 13, 2018 at 14:24 history edited moonboots CC BY-SA 4.0
added 33 characters in body
Dec 13, 2018 at 14:23 comment added Lauloque of course you can, but it's way more harsh to assign manually weights ratios on vertices than giving a few brush strokes. Also, weight paint gives more visual feedback on what's going on, and offers some tools, like normalization, global smoothing, ...
Dec 13, 2018 at 14:23 history edited moonboots CC BY-SA 4.0
added 98 characters in body
Dec 13, 2018 at 14:21 comment added moonboots yes, he could also use the weight paint mode, but if you do it with the Vertex Groups you can also modulate the Assign ratio
Dec 13, 2018 at 14:18 comment added Lauloque This is a correct way of assigning weights but is very limited. Basically, as soon as you need nice ease between areas (basically any organic mesh), you should use the weight paint mode. It's a nice way to have a strong basis to work on with weight paint mode though.
Dec 13, 2018 at 14:13 history answered moonboots CC BY-SA 4.0