Timeline for Why my bone moves with the whole mesh
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Dec 13, 2018 at 14:31 | vote | accept | Silvia | ||
Dec 13, 2018 at 14:25 | comment | added | moonboots | ok, I've edited my answer so that he can choose | |
Dec 13, 2018 at 14:24 | history | edited | moonboots | CC BY-SA 4.0 |
added 33 characters in body
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Dec 13, 2018 at 14:23 | comment | added | Lauloque♦ | of course you can, but it's way more harsh to assign manually weights ratios on vertices than giving a few brush strokes. Also, weight paint gives more visual feedback on what's going on, and offers some tools, like normalization, global smoothing, ... | |
Dec 13, 2018 at 14:23 | history | edited | moonboots | CC BY-SA 4.0 |
added 98 characters in body
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Dec 13, 2018 at 14:21 | comment | added | moonboots | yes, he could also use the weight paint mode, but if you do it with the Vertex Groups you can also modulate the Assign ratio | |
Dec 13, 2018 at 14:18 | comment | added | Lauloque♦ | This is a correct way of assigning weights but is very limited. Basically, as soon as you need nice ease between areas (basically any organic mesh), you should use the weight paint mode. It's a nice way to have a strong basis to work on with weight paint mode though. | |
Dec 13, 2018 at 14:13 | history | answered | moonboots | CC BY-SA 4.0 |