Timeline for Uneven UV-unwrapping
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Dec 4, 2018 at 0:12 | vote | accept | Blender12345 | ||
Dec 3, 2018 at 23:46 | answer | added | Martynas Žiemys | timeline score: 1 | |
Dec 3, 2018 at 22:18 | comment | added | Blender12345 | Added a new link to the post. | |
Dec 3, 2018 at 22:17 | history | edited | Blender12345 | CC BY-SA 4.0 |
added 33 characters in body
|
Dec 3, 2018 at 22:12 | comment | added | Marty Fouts | BTW, there is a website for adding blend files to questions:Grab the URL of the question Go to blend-exchange.giantcowfilms.com Select the blend file Add the url of the question Grab the url that results Go back to the question and edit it Add the new url to the bottom of the post | |
Dec 3, 2018 at 22:12 | comment | added | Marty Fouts | The pastebin file seems to have no objects in it. Can you check to make sure you have the right file and add it to your question? | |
Dec 3, 2018 at 21:20 | comment | added | Blender12345 | It looks like this when i use the method you suggested, i also feel a normal unwrap should work in this case, its a really simple model, with only 90degree angles..i.imgur.com/IwetHtu.png | |
Dec 3, 2018 at 21:14 | comment | added | Jaroslav Jerryno Novotny | Each unwrap method is best in different situations. Select your island of faces (click on a face > Ctrl-L to select the part bordered with seams) and unwrap using Follow active quads > Length Average. Although a normal Unwrap should work for you also if your mesh has nice right angles. | |
Dec 3, 2018 at 20:55 | review | First posts | |||
Dec 3, 2018 at 22:12 | |||||
Dec 3, 2018 at 20:52 | history | asked | Blender12345 | CC BY-SA 4.0 |