Timeline for How can I create a wall(mesh) from 2 profiles and a path that connects them?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Oct 31, 2018 at 16:38 | comment | added | Haunt_House | You can make the modifier work within editmode and adjust the length through scaling around the cursor or around the active vertex in one axis. Haven't found an option in 2.79 to stretch the mesh to the curve length. | |
Oct 31, 2018 at 11:59 | comment | added | SmartSolid | Am I right in thinking that the curve should be drawn first (via tracing on a DXF import I have for reference), then measure then total length of the curve so that the mesh (which is essentially the unwrapped wall) is of the correct length or does the wall mesh conform to the limits of the curve? | |
Oct 30, 2018 at 16:43 | comment | added | Haunt_House | I actually used a cube and scaled it in editmode. Or I use a plane and duplicate it. | |
Oct 30, 2018 at 16:32 | comment | added | moonboots | at the bottom of the modifier stack | |
Oct 30, 2018 at 16:25 | comment | added | SmartSolid | Yeah I'm aware of that but it didn't mention it in the workflow if one was used or not and if it was, at which point in the process is it applied e.g. prior to the curve modifier, at the very end? etc... | |
Oct 30, 2018 at 16:17 | comment | added | moonboots | you can add depth with a Solidify modifier | |
Oct 30, 2018 at 15:55 | comment | added | SmartSolid | Hey, thanks for the reply. It would be nice it there was a solution as simple as I had shown but I'm happy to work with Blender workflow if it creates the correct geometry. In your example, is the wall a flat plane or does it have depth as well? | |
Oct 30, 2018 at 14:13 | history | edited | Haunt_House | CC BY-SA 4.0 |
added 128 characters in body
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Oct 30, 2018 at 13:59 | history | answered | Haunt_House | CC BY-SA 4.0 |