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Nov 8, 2021 at 21:00 comment added vklidu Does it can be this OSL method used with this node tree blender.stackexchange.com/a/226920/2214? I tried to merge it, but I cant match shadow (I'm not a math guy) so there is something more to set ... or if there exist it these days something easier without OSL? ... thanks for info
Nov 11, 2018 at 8:03 history edited Rich Sedman CC BY-SA 4.0
Fixed bug in OSL ray nodes
Nov 10, 2018 at 7:59 history edited Rich Sedman CC BY-SA 4.0
added 201 characters in body
Nov 10, 2018 at 7:50 history edited Rich Sedman CC BY-SA 4.0
Added OSL shadow rays
Nov 9, 2018 at 22:39 history edited Rich Sedman CC BY-SA 4.0
added 758 characters in body
Nov 9, 2018 at 14:34 vote accept brockmann
Nov 2, 2018 at 23:28 history edited Rich Sedman CC BY-SA 4.0
Additional edit to fix problem when camera rotated
Nov 1, 2018 at 22:59 history bounty ended brockmann
Nov 1, 2018 at 13:15 history edited Rich Sedman CC BY-SA 4.0
Updated to include script to automatically position the empty dictating the position of the projection plane as well as setting scale based on camera dimensions
Oct 27, 2018 at 6:47 history answered Rich Sedman CC BY-SA 4.0