Timeline for Camera projection without generating UV's?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Nov 8, 2021 at 21:00 | comment | added | vklidu | Does it can be this OSL method used with this node tree blender.stackexchange.com/a/226920/2214? I tried to merge it, but I cant match shadow (I'm not a math guy) so there is something more to set ... or if there exist it these days something easier without OSL? ... thanks for info | |
Nov 11, 2018 at 8:03 | history | edited | Rich Sedman | CC BY-SA 4.0 |
Fixed bug in OSL ray nodes
|
Nov 10, 2018 at 7:59 | history | edited | Rich Sedman | CC BY-SA 4.0 |
added 201 characters in body
|
Nov 10, 2018 at 7:50 | history | edited | Rich Sedman | CC BY-SA 4.0 |
Added OSL shadow rays
|
Nov 9, 2018 at 22:39 | history | edited | Rich Sedman | CC BY-SA 4.0 |
added 758 characters in body
|
Nov 9, 2018 at 14:34 | vote | accept | brockmann | ||
Nov 2, 2018 at 23:28 | history | edited | Rich Sedman | CC BY-SA 4.0 |
Additional edit to fix problem when camera rotated
|
Nov 1, 2018 at 22:59 | history | bounty ended | brockmann | ||
Nov 1, 2018 at 13:15 | history | edited | Rich Sedman | CC BY-SA 4.0 |
Updated to include script to automatically position the empty dictating the position of the projection plane as well as setting scale based on camera dimensions
|
Oct 27, 2018 at 6:47 | history | answered | Rich Sedman | CC BY-SA 4.0 |