Timeline for how to render semi-transparent objects with transparent background as a png with cycles
Current License: CC BY-SA 4.0
14 events
when toggle format | what | by | license | comment | |
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Feb 24, 2019 at 15:58 | comment | added | Gez | Also it is worth to mention that usually you want those kind of effects separated in passes to have more control during compositing, but still, associated alpha can reproduce those kind of effects in a physically plausible way. | |
Feb 24, 2019 at 15:57 | comment | added | Gez | @gandalf3 exactly. Blender's viewer hiccups notwithstanding. | |
Feb 23, 2019 at 3:41 | comment | added | gandalf3 | @Gez Using exr with associated alpha would fix that out of the box, would it not? | |
Feb 22, 2019 at 21:22 | comment | added | Gez | Keep in mind that PNG uses unassociated (straight) alpha which does not cover the subtle transparency effects associated (premultiplied) allows. A clear glass or a bubbly reflect the environment with little to no occlussion of the background, therefor unassociated alpha won't produce a realistic effect. Considered the method described above as a hack: the holdout portion of the shader will occlude the light from the background layer, which is something that a bubble or a glass won't do in reality. | |
S Jul 3, 2018 at 8:36 | history | suggested | jm3 | CC BY-SA 4.0 |
fix both broken documentation links with links to the current docs.
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Jul 3, 2018 at 5:01 | review | Suggested edits | |||
S Jul 3, 2018 at 8:36 | |||||
Jun 11, 2016 at 22:22 | comment | added | Pow | i asked it here, if you do know a work around please share blender.stackexchange.com/questions/55692/… | |
Jun 11, 2016 at 22:07 | comment | added | gandalf3 | @Pow Not sure what you mean? What semi-transparency problem is there in the cycles viewport? | |
Jun 11, 2016 at 21:39 | comment | added | Pow | is using the holdout shader going to correct the semi-transparency problem in cycles viewport? | |
Jun 3, 2015 at 11:22 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 335 characters in body
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Jun 10, 2014 at 5:33 | comment | added | Finglish | Great! thanks for the holdout shader tip. I got as far as realising that the Glass shader does not allow for alpha, but I was having trouble finding a decent alternative | |
Jun 10, 2014 at 5:32 | vote | accept | Finglish | ||
Jun 9, 2014 at 20:43 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 179 characters in body
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Jun 9, 2014 at 20:37 | history | answered | gandalf3 | CC BY-SA 3.0 |