Timeline for joining two objects distorts procedural texture
Current License: CC BY-SA 4.0
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Sep 3, 2018 at 1:33 | comment | added | Funny1048 | thanks for the answer I think I understand it somewhat better although i'm still relatively new to procedural texturing could I instead of having to scale the mapping node just connect every texture input to object coordinates instead of generated and the scale will remain the same hope this makes sense? | |
Sep 2, 2018 at 21:09 | comment | added | Teja | @ Duane Dibbley I think this will teach me something new. Thanks for sharing this link. | |
Sep 2, 2018 at 20:54 | comment | added | user27640 | While not in line with its intended usage, it is perfectly possible to use texture co-ordinates as a colour input, and combining them with e.g. noise textures is an effective way to distort them. Bartek Skorupa explains it quite well in his lecture Manipulate texture coordinates like a boss. | |
Sep 2, 2018 at 20:48 | history | edited | Teja | CC BY-SA 4.0 |
added 23 characters in body
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Sep 2, 2018 at 20:38 | history | answered | Teja | CC BY-SA 4.0 |