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Sep 3, 2018 at 1:33 comment added Funny1048 thanks for the answer I think I understand it somewhat better although i'm still relatively new to procedural texturing could I instead of having to scale the mapping node just connect every texture input to object coordinates instead of generated and the scale will remain the same hope this makes sense?
Sep 2, 2018 at 21:09 comment added Teja @ Duane Dibbley I think this will teach me something new. Thanks for sharing this link.
Sep 2, 2018 at 20:54 comment added user27640 While not in line with its intended usage, it is perfectly possible to use texture co-ordinates as a colour input, and combining them with e.g. noise textures is an effective way to distort them. Bartek Skorupa explains it quite well in his lecture Manipulate texture coordinates like a boss.
Sep 2, 2018 at 20:48 history edited Teja CC BY-SA 4.0
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Sep 2, 2018 at 20:38 history answered Teja CC BY-SA 4.0