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Aug 28, 2018 at 2:23 vote accept zander
Aug 28, 2018 at 2:23 answer added zander timeline score: 1
Aug 26, 2018 at 8:13 comment added moonboots keep a copy of your work so you have a safe version somewhere, then try to join the different meshes and bones into one object and one armature, it should work, but make sure that each bone has a unique name, if it's not the case several parts of the mesh will have the same vertex group name and the bones will control parts you don't want them to... also I guess you could need to make additional weight paints at the joints.
Aug 26, 2018 at 8:05 comment added zander i mean jointing multiple rigs, so jointing the bones, and jointing the already weight painted meshs into a single mesh and bone rig
Aug 26, 2018 at 7:58 comment added moonboots what do you mean when you say that you need to connect the bones and the mesh? do your bones and finger meshes already exist? or are they apart? it's not clear... anyway I'm afraid you'll have to redo the same job for every finger, unless someone knows a better way to do it?
Aug 26, 2018 at 2:08 history asked zander CC BY-SA 4.0