Timeline for Motion capture animations to IK rig
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Jan 25, 2019 at 12:40 | vote | accept | moshyfawn | ||
Nov 18, 2018 at 6:00 | comment | added | Mechanic | Actually, the bvh file contains all the information to drive IK bones. There is the MakeWalk tool from MakeHuman project, which does the trick automatically. But for such FK to IK transfer it supports the MH rig only. What I'd try in this situation, I'd simply add some extra control bones (FK, of course) to my rig , and make them control my IK endpoints. With such setup I'll be able to retarget mocap data to those extra bones with MakeWalk, and it wil drive my actual IK controls with some constraints. | |
Aug 18, 2018 at 15:36 | vote | accept | moshyfawn | ||
Jan 25, 2019 at 12:40 | |||||
Aug 15, 2018 at 14:20 | answer | added | Jaroslav Jerryno Novotny | timeline score: 1 | |
Aug 15, 2018 at 13:53 | history | edited | moshyfawn | CC BY-SA 4.0 |
Grammatical mistakes
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Aug 15, 2018 at 13:40 | history | edited | Jaroslav Jerryno Novotny | CC BY-SA 4.0 |
deleted 108 characters in body
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Aug 15, 2018 at 12:30 | review | First posts | |||
Aug 15, 2018 at 19:58 | |||||
Aug 15, 2018 at 12:29 | history | asked | moshyfawn | CC BY-SA 4.0 |