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Timeline for Motion capture animations to IK rig

Current License: CC BY-SA 4.0

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Jan 25, 2019 at 12:40 vote accept moshyfawn
Nov 18, 2018 at 6:00 comment added Mechanic Actually, the bvh file contains all the information to drive IK bones. There is the MakeWalk tool from MakeHuman project, which does the trick automatically. But for such FK to IK transfer it supports the MH rig only. What I'd try in this situation, I'd simply add some extra control bones (FK, of course) to my rig , and make them control my IK endpoints. With such setup I'll be able to retarget mocap data to those extra bones with MakeWalk, and it wil drive my actual IK controls with some constraints.
Aug 18, 2018 at 15:36 vote accept moshyfawn
Jan 25, 2019 at 12:40
Aug 15, 2018 at 14:20 answer added Jaroslav Jerryno Novotny timeline score: 1
Aug 15, 2018 at 13:53 history edited moshyfawn CC BY-SA 4.0
Grammatical mistakes
Aug 15, 2018 at 13:40 history edited Jaroslav Jerryno Novotny CC BY-SA 4.0
deleted 108 characters in body
Aug 15, 2018 at 12:30 review First posts
Aug 15, 2018 at 19:58
Aug 15, 2018 at 12:29 history asked moshyfawn CC BY-SA 4.0