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Aug 11, 2018 at 14:42 comment added KhaadiR I'm an some special sort of idiot. When i create "Subsurf" i didnt click APPLY at all. Now my mesh with correct UV map, thx. (idk but when i export FBX for unity that was smooth mesh like with "Subsurf", so i didnt pay attention i guess, absolutly my fault).
Aug 11, 2018 at 13:27 comment added moonboots also, have you enabled the eye and camera icons of the Subsurf modifier?
Aug 11, 2018 at 13:18 comment added moonboots my object is not an hemisphere as well so it's not the problem, it must be something else, are you sure you're making a simple unwrap (and no seams)?
Aug 11, 2018 at 12:55 vote accept KhaadiR
Aug 11, 2018 at 12:53 comment added KhaadiR Thx for respond. Yes, "Subdivision modifier" was added before i create UV map. I guess reason of this "corrupted" UV map was my mesh wich is not exactly hemisphere, here is image imgur.com/4WISCSt When i create a real hemisphere this texture works correct (Unfortunately i was need exactly my mesh, not hemisphere). imgur.com/JohmD8Q
Aug 11, 2018 at 11:54 history edited moonboots CC BY-SA 4.0
added 148 characters in body
Aug 11, 2018 at 11:39 history edited moonboots CC BY-SA 4.0
added 158 characters in body
Aug 11, 2018 at 11:32 history edited moonboots CC BY-SA 4.0
added 2 characters in body
Aug 11, 2018 at 11:17 history answered moonboots CC BY-SA 4.0