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Jul 24, 2018 at 0:43 comment added sambler Ask each question by itself for a better response, with failing code also helps. The invoke_props_dialog edits properties of the related operator, maybe this helps. I have seen it but can't recall off the top of my head why/when the info window shows the xxx.(null) = 2 but ask a question with when I adjust this, the info shows this, how do I find the property name.
Jul 23, 2018 at 22:15 comment added D. Stimits When I see this in the info panel: bpy.data.window_managers["WinMan"].(null) = 2, how do I access "(null)" so I can set a value to "2"? How does one set up "(null)" to have some meaning?
Jul 23, 2018 at 21:48 comment added D. Stimits How do I access the user's input for changes to values in "invoke_props_dialog(self)"? How do I create custom versions (or layouts) in the same way the node icons show for Animation Nodes? Is there either an in-depth or advanced tutorial just on dialogues which would explain how Animation Nodes does this?
Jul 23, 2018 at 16:57 history edited Omar Emara
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Jul 23, 2018 at 9:49 comment added sambler Your question is a bit broad, you will get more help being more specific, like "How do I make a panel that can expand its list of items?" You won't find much specific to custom nodes but they use the same layout drawing as panels. You can find several examples of panel draw layouts here, like this one. You define a custom property and display that property, when you change the display it is changing the property.
Jul 23, 2018 at 2:02 history asked D. Stimits CC BY-SA 4.0