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Jul 11, 2018 at 22:06 comment added Curtis Ohh. I was just trying to add them using vector Math. OK that might work
Jul 11, 2018 at 14:44 comment added Jaroslav Jerryno Novotny @Cutis Why you can't combine scale and position? You can combine all the math into one long transform node. Scale first, then rotate, last translation but in the node flow the order will be reversed.
Jul 11, 2018 at 14:38 comment added Curtis So I gave it a shot but you cant really combine the separated vector nodes for scale and position which is what I need. At this point an image sequence might be better than doing it this way but at this point I want to figure it out.
Jul 10, 2018 at 15:27 comment added Jaroslav Jerryno Novotny You build your own Mapping node from bunch of Math nodes: blender.stackexchange.com/a/40829/7777 with all the inputs nicely exposed.
Jul 10, 2018 at 14:30 review First posts
Jul 10, 2018 at 15:55
Jul 10, 2018 at 14:26 history asked Curtis CC BY-SA 4.0