Timeline for How to achieve a realistic material for an operative phone screen?
Current License: CC BY-SA 4.0
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Sep 14, 2018 at 0:52 | comment | added | Tavi Kohn | Sure, you could probably put a mix shader in place of the final add shader. The point of the add shader though, is to have the glass reflections and screen lighting additively mix together. In other words, the reflections are just as strong as on a glass material by itself and the emission is just as strong as on a plain emission material. If you want to mix this material with another, try adding a mix node after the add node, or just play around with it for a bit. If you replace the add node with a mix node and play with the slider you should be able to see the difference between mix and add. | |
Sep 11, 2018 at 17:21 | comment | added | JeremiahTDK | Is there any way to do this with a Mix Shader? | |
Jul 6, 2018 at 18:06 | vote | accept | blue | ||
Jul 6, 2018 at 18:04 | history | answered | Tavi Kohn | CC BY-SA 4.0 |