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Sep 14, 2018 at 0:52 comment added Tavi Kohn Sure, you could probably put a mix shader in place of the final add shader. The point of the add shader though, is to have the glass reflections and screen lighting additively mix together. In other words, the reflections are just as strong as on a glass material by itself and the emission is just as strong as on a plain emission material. If you want to mix this material with another, try adding a mix node after the add node, or just play around with it for a bit. If you replace the add node with a mix node and play with the slider you should be able to see the difference between mix and add.
Sep 11, 2018 at 17:21 comment added JeremiahTDK Is there any way to do this with a Mix Shader?
Jul 6, 2018 at 18:06 vote accept blue
Jul 6, 2018 at 18:04 history answered Tavi Kohn CC BY-SA 4.0