Timeline for Kissing Spheres of Various Sizes (a plane of bubbles)
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Sep 24, 2018 at 13:29 | answer | added | Ed Tate | timeline score: 8 | |
Jun 20, 2014 at 16:46 | history | tweeted | twitter.com/#!/StackBlender/status/480028953940205569 | ||
Jun 11, 2014 at 4:30 | comment | added | Nick McDonald | if you add one or more hair particle system to a plane -> render -> and select object and for "dupli object" add a sphere on another layer, and set the random size. But that wont give you that "kissing" effect. I don't have much experience with particles, maybe there is more you can do with them. Using a physics simulation would probably give you a better result easier. and soft bodies could be used for large bubbles to get deformation, but that could take time to get right. Hint: using proportional editing with random falloff and scale on individual origins to randomly scale many spheres at o | |
Jun 8, 2014 at 9:04 | comment | added | sambler | Particles don't do collision with each other. You can duplicate a bunch of spheres and use rigid body physics to do collisions. | |
Jun 7, 2014 at 3:55 | history | asked | splic | CC BY-SA 3.0 |