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Sep 24, 2018 at 13:29 answer added Ed Tate timeline score: 8
Jun 20, 2014 at 16:46 history tweeted twitter.com/#!/StackBlender/status/480028953940205569
Jun 11, 2014 at 4:30 comment added Nick McDonald if you add one or more hair particle system to a plane -> render -> and select object and for "dupli object" add a sphere on another layer, and set the random size. But that wont give you that "kissing" effect. I don't have much experience with particles, maybe there is more you can do with them. Using a physics simulation would probably give you a better result easier. and soft bodies could be used for large bubbles to get deformation, but that could take time to get right. Hint: using proportional editing with random falloff and scale on individual origins to randomly scale many spheres at o
Jun 8, 2014 at 9:04 comment added sambler Particles don't do collision with each other. You can duplicate a bunch of spheres and use rigid body physics to do collisions.
Jun 7, 2014 at 3:55 history asked splic CC BY-SA 3.0