Timeline for Bind and apply SURFACE_DEFORM modifier without bpy.ops?
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Jun 17, 2018 at 0:58 | history | edited | p2or | CC BY-SA 4.0 |
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Jun 16, 2018 at 9:40 | answer | added | MACHIN3 | timeline score: 0 | |
Jun 16, 2018 at 9:39 | comment | added | MACHIN3 | @batFINGER It tutned out I had to do a scene.update() before apply the mod, as the surface deform was added by code via modifiers.new(). Still looking for a way to do the bind without the bpy.ops | |
Jun 11, 2018 at 12:20 | comment | added | batFINGER |
Can you elaborate on obj.to_mesh() method "not seeming to work"
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Jun 11, 2018 at 8:12 | history | edited | MACHIN3 | CC BY-SA 4.0 |
[Edit removed during grace period]
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Jun 10, 2018 at 13:25 | history | asked | MACHIN3 | CC BY-SA 4.0 |