Timeline for Can we smooth selected faces to make curved surface more precise?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Jun 12, 2018 at 8:00 | answer | added | DanielCookie | timeline score: 0 | |
Jun 8, 2018 at 13:19 | vote | accept | DanielCookie | ||
Jun 8, 2018 at 13:08 | answer | added | Leander | timeline score: 4 | |
Jun 8, 2018 at 11:48 | answer | added | Coffeehouse | timeline score: 0 | |
Jun 8, 2018 at 11:04 | comment | added | DanielCookie | Good idea and could definitely work! But it sounds far too tedious to make when these situations comes a head quite often. | |
Jun 8, 2018 at 10:56 | comment | added | internetofmine | One idea would be generating a super-smooth geometry using nurbs or splines. Then using vertex groups and shrinkwrap modifier you could force vertices from one geometry to mimic the other. | |
Jun 8, 2018 at 10:53 | review | First posts | |||
Jun 8, 2018 at 12:46 | |||||
Jun 8, 2018 at 10:50 | history | asked | DanielCookie | CC BY-SA 4.0 |