Script.
Similarly to How can I connect a texture node to a material with Python? the script below, Looks for all materials whose name has a corresponding image (note the ugly check for "_dds" to ".dds") Then for all material, image pairs adds an image texture node and connects it to the BSDF node.
Script assumes you have already loaded in the images, a simple process of multiple selecting images when opening.
import bpy
# all materials that have the
for samem namein asbpy.data.materials:
a UVTex
materials = [(m,img = bpy.data.images.get(m.name.replace("_dds", ".dds"))) for m in bpy.data.materials]
for m, img in materials:
if not img:
continue
if m.use_nodes:
# done this already??
continue
m.use_nodes = True
nodes = m.node_tree.nodes
bsdf = nodes.get('Diffuse BSDF')
if bsdf:
# add image texture
teximage = nodes.new('ShaderNodeTexImage')
teximage.image = img
bsdf = nodes.get('Diffuse BSDF')
if bsdf:
#link to bsdf
m.node_tree.links.new(bsdf.inputs['Color'],
teximage.outputs['Color'])