Timeline for UV Map In UV Editor Is White
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 3, 2019 at 21:20 | history | edited | metaphor_set | CC BY-SA 4.0 |
corrected spelling, fixed grammar, improved formatting, improved headline, added kbd tags, cleaned up tags
|
May 3, 2019 at 16:02 | answer | added | sarvan lal | timeline score: 0 | |
May 4, 2018 at 18:59 | answer | added | cgperfect | timeline score: 0 | |
May 4, 2018 at 18:51 | comment | added | cgperfect | Problem solved, it turns out i just forgot to UV unwrap a part of my mesh. Is was the sights, which didnt use a texture so i didn't bother to UV unwrap it either. | |
May 4, 2018 at 18:43 | comment | added | David | In short part of your modal is not unwrapped properly. You might have internal faces, or just some small faces you never selected. Move some of the correctly unwrapped islands out of the way, then select one of the big faces, and see where it is on our model. | |
May 4, 2018 at 18:36 | comment | added | cgperfect | How would make these "full sized faces" disappear? | |
May 4, 2018 at 18:31 | comment | added | David | That white background is not a background but a bunch of full sized faces stacked up. | |
May 4, 2018 at 18:25 | answer | added | Ninjabdou | timeline score: 1 | |
May 4, 2018 at 17:32 | history | edited | cgperfect | CC BY-SA 4.0 |
Added more details
|
May 4, 2018 at 17:24 | history | edited | cgperfect | CC BY-SA 4.0 |
added 165 characters in body
|
May 4, 2018 at 16:18 | history | asked | cgperfect | CC BY-SA 4.0 |