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Timeline for Export cycles material to unity

Current License: CC BY-SA 4.0

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May 5, 2018 at 10:11 comment added Master James Michael pointed out above you can just use the emit shader to more directly illuminate the procedural texture I had not thought of that. I guess I thought one not to mess with the source, and two emit was for casting light or area lights. Makes total sense to me now thank you for that. TSo you can put the texture through an emit shader then you wanna use Emit for the Bake Type setting when you bake it out like a normal map so it gets the proper UV mapping from a procedural texture..
May 4, 2018 at 13:29 history edited Master James CC BY-SA 4.0
added 82 characters in body
May 4, 2018 at 12:12 history edited Master James CC BY-SA 4.0
added 29 characters in body
May 4, 2018 at 11:58 history edited Master James CC BY-SA 4.0
added 29 characters in body
May 4, 2018 at 11:30 history edited Master James CC BY-SA 4.0
added 1 character in body
May 4, 2018 at 11:24 history answered Master James CC BY-SA 4.0