Timeline for UV Unwrap: Unwrap Mesh to fixed pixel per unit
Current License: CC BY-SA 3.0
2 events
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Mar 17, 2018 at 17:08 | comment | added | batFINGER |
One very convenient way to find distance with vectors is (v1.co - v2.co).length (where v1 is a vertex, and v1.co its vector coordinate) Vector math pretty much removes the need to use Euclidean distance formula.
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Mar 17, 2018 at 14:53 | history | answered | Anton S. | CC BY-SA 3.0 |