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Jun 14, 2013 at 11:11 comment added ideasman42 In blender as with opengl the vertex order is used to define the face flipping, its just that the face creation function ignores the order you select vertices. If you think you find a case where blender could do better feel free to upload blend or report a bug.
Jun 14, 2013 at 4:13 vote accept Alvin Wong
Jun 14, 2013 at 4:13 comment added Alvin Wong The reason I think it might relate to the selection order is because, at least in OpenGL, face culling is determined by the vertices order. Perhaps not the case in Blender then. Perhaps the times this happens to me is when there are no adjacent faces.
Jun 13, 2013 at 15:44 history answered ideasman42 CC BY-SA 3.0