Skip to main content
15 events
when toggle format what by license comment
Mar 7, 2018 at 4:20 history closed aliasguru
Rich Sedman
Ray Mairlot
Duarte Farrajota Ramos
batFINGER
Needs details or clarity
Mar 6, 2018 at 9:13 comment added batFINGER Have a look at re-targetting animation. There is an addon designed help with the process. Basically use the animation on rig A to drive rig B with constraints / drivers or other mechanisms. =
Mar 6, 2018 at 8:54 comment added user1853 Please use the edit link at the bottom of your question (i.sstatic.net/lXFuK.png) and try to clarify what it is that you want to do.
Mar 6, 2018 at 6:37 comment added Krishna I have 2 set of bones; one done in maya and the other in blender. I have some set of animations done in maya with human IK rig. Now I wish to continue remaining animations in blender with rigify addon with same maya armature. So how do I convert maya human Ik rig to blender meta rig and create Rigify controls and animate.
Mar 6, 2018 at 6:25 review Close votes
Mar 7, 2018 at 4:20
Mar 6, 2018 at 6:08 comment added batFINGER Thankyou, I'll narrow it down to:. What do you mean by "assign". IMO as the question stands at the moment it is a candidate for closing: unclear what you are asking Perhaps this is more what you had in mind
Mar 6, 2018 at 5:46 comment added Krishna I have used numbers to to specify the kind of rig in picture. Thanks
Mar 6, 2018 at 5:45 comment added batFINGER "How do we assign "2" rig to "1" Now 'm somewhat unclear what you are asking. Could you please elaborate?
Mar 6, 2018 at 5:33 comment added Krishna Not clear guys. Stuck with the rig. Please explain.
Mar 6, 2018 at 5:31 history edited Krishna CC BY-SA 3.0
added 122 characters in body
Mar 3, 2018 at 3:03 review First posts
Mar 3, 2018 at 3:57
Feb 23, 2018 at 15:10 history edited batFINGER
edited tags
Feb 23, 2018 at 15:09 comment added batFINGER Related
Feb 23, 2018 at 13:05 review Low quality posts
Feb 23, 2018 at 15:21
Feb 23, 2018 at 12:46 history asked Krishna CC BY-SA 3.0