Timeline for Spherical Distance-From-Center Gradient
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Mar 13, 2018 at 19:04 | vote | accept | Kevin Jourdain | ||
Feb 19, 2018 at 18:31 | history | edited | Haunt_House | CC BY-SA 3.0 |
added 222 characters in body
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Feb 19, 2018 at 15:47 | comment | added | Rich Sedman | Either way, it works :-) I believe an emission with no color or zero strength is effectively a black diffuse. | |
Feb 19, 2018 at 15:47 | comment | added | Haunt_House | CONVOLUDIRATION RULZ!!! | |
Feb 19, 2018 at 15:42 | comment | added | Haunt_House | @RichSedman Because I'm 85% dysnodic and I get cheap admission to museums with that disability. Although I'd like to make the lame excuse that mixing different shaders can be more flexible than the gradient which translates to: you're probably right. Just tested it. Move to strike 'probably' | |
Feb 19, 2018 at 15:37 | comment | added | Rich Sedman | Why the Diffuse/Emission mix? Could you not just feed the Color from the ramp straight into the Emission color? | |
Feb 19, 2018 at 14:56 | history | edited | Haunt_House | CC BY-SA 3.0 |
deleted 20 characters in body
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Feb 19, 2018 at 14:50 | history | answered | Haunt_House | CC BY-SA 3.0 |