Timeline for Material not rendering properly in cycles
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Feb 20, 2018 at 14:51 | vote | accept | Nexius | ||
Feb 19, 2018 at 13:03 | comment | added | Rich Sedman | I've added an answer. With the Vector not connected it will be using UV mapping. If you haven't UV unwrapped then it will not work (but the preview would still show). | |
Feb 19, 2018 at 13:02 | answer | added | Rich Sedman | timeline score: 0 | |
Feb 19, 2018 at 11:54 | comment | added | Nexius | @RichSedman I never used to connect anything to the Image Texture Vector sockets anyways, but materials used to render fine. I didn't quite understand what you said about using the NormalMap for the normals of the glossy shader and diffuse shader. | |
Feb 19, 2018 at 11:44 | comment | added | Rich Sedman | For info, you should probably be using the NormalMap to drive the normal of the Glossy Shader in addition to what you have for Diffuse. | |
Feb 19, 2018 at 11:43 | comment | added | Rich Sedman | There’s no input to the Inage Texture Vector sockets. Try connecting those to a suitable Texture Coordinate - Generated, Object, UV, whatever matches your textures images. | |
Feb 19, 2018 at 11:36 | history | asked | Nexius | CC BY-SA 3.0 |