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Feb 20, 2018 at 14:51 vote accept Nexius
Feb 19, 2018 at 13:03 comment added Rich Sedman I've added an answer. With the Vector not connected it will be using UV mapping. If you haven't UV unwrapped then it will not work (but the preview would still show).
Feb 19, 2018 at 13:02 answer added Rich Sedman timeline score: 0
Feb 19, 2018 at 11:54 comment added Nexius @RichSedman I never used to connect anything to the Image Texture Vector sockets anyways, but materials used to render fine. I didn't quite understand what you said about using the NormalMap for the normals of the glossy shader and diffuse shader.
Feb 19, 2018 at 11:44 comment added Rich Sedman For info, you should probably be using the NormalMap to drive the normal of the Glossy Shader in addition to what you have for Diffuse.
Feb 19, 2018 at 11:43 comment added Rich Sedman There’s no input to the Inage Texture Vector sockets. Try connecting those to a suitable Texture Coordinate - Generated, Object, UV, whatever matches your textures images.
Feb 19, 2018 at 11:36 history asked Nexius CC BY-SA 3.0