Timeline for Ambient occlusion in Principled BSDF
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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May 27, 2020 at 13:30 | history | edited | Ray Mairlot |
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Apr 16, 2020 at 18:31 | answer | added | Joel Durham | timeline score: 13 | |
Mar 28, 2019 at 15:00 | history | tweeted | twitter.com/StackBlender/status/1111281966316511233 | ||
May 26, 2018 at 2:10 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 21, 2018 at 7:56 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 21, 2018 at 16:58 | answer | added | JtheNinja | timeline score: 19 | |
Mar 21, 2018 at 16:37 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 19, 2018 at 9:25 | comment | added | m.ardito | ...as any other texture? AO is a "world" shadowing fearure, and it can be baked to an image. Use that image as any other texture. | |
Feb 18, 2018 at 22:28 | comment | added | metaphor_set | Without knowing all the sufficient information, the only correct answer would be: There is no need for Ambient Occlusion in the Principled Shader, because it defines the material and not the object's interaction with light. | |
Feb 18, 2018 at 22:10 | answer | added | Retrax | timeline score: 12 | |
Feb 18, 2018 at 22:08 | comment | added | Carlo | Could you better explain what you mean by "connect" What effect you would like to achieve? | |
Feb 18, 2018 at 21:37 | review | Low quality posts | |||
Feb 18, 2018 at 22:52 | |||||
Feb 18, 2018 at 21:18 | history | asked | Liana | CC BY-SA 3.0 |