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Feb 17, 2018 at 7:29 comment added Silencer2079 Yes, that actually worked to some extent. Still nothing on the Displacement Mat.Out node, but when I use it in a displacement modifier I can see it affecting the terrain, so thank you very much for putting me on the right track. May I ask as an aside, how you would go about either: - efficiently converting 1000 images to this higher contrast type; or - what settings I'd need to adjust to get this result from the image bake in blender? Either way, I think you've put me on the right track. I just need to invert the result so that it's an impression, rather than an addition.
Feb 16, 2018 at 1:58 history answered risingfall CC BY-SA 3.0