Timeline for Render large 3D graphs (Millions of vertices & edges)
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Feb 19, 2018 at 18:49 | history | tweeted | twitter.com/StackBlender/status/965659700628021248 | ||
Feb 19, 2018 at 14:32 | comment | added | HENDRIX | The plane was just metaphorical - indeed, better create the verts from your data directly | |
Feb 19, 2018 at 13:29 | comment | added | ajwood | @HENDRIX is there a benefit to using a plane+displacement, rather than adding all of the nodes as vertices in one mesh, already at their 'final' locations? | |
Feb 19, 2018 at 13:26 | vote | accept | Prook | ||
Feb 19, 2018 at 13:26 | answer | added | Prook | timeline score: 1 | |
Feb 14, 2018 at 17:54 | comment | added | HENDRIX | It's basically the dupliverts idea. Just write your data into one mesh grid, and then visualize it with blender tools. I think there was a modifier for this as well, not sure... | |
Feb 14, 2018 at 17:38 | comment | added | Prook | I thought about dupliverts too and I can see that working for the vertices but as far as I understand getting the cylinders in the right orientation is not straight forward with dupliverts is it? @HENDRIX The lumping might work, but right now it's so slow that I suspect it will not help much. I don't really understand your second suggestion, could you elaborate? | |
Feb 14, 2018 at 17:29 | comment | added | TLousky | From what I understand, dupliverts and particles are more efficient than instances for really large numbers of repeats. Might want to give these a try. | |
Feb 14, 2018 at 17:24 | comment | added | HENDRIX | I guess you could lump many pieces into one object to improve performance. Another idea: create your data as one subdivided plane, and then use modifiers to display it with your spheres & cylinders. | |
Feb 14, 2018 at 17:16 | history | edited | Prook | CC BY-SA 3.0 |
fix code
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Feb 14, 2018 at 17:06 | history | asked | Prook | CC BY-SA 3.0 |