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Feb 19, 2018 at 18:49 history tweeted twitter.com/StackBlender/status/965659700628021248
Feb 19, 2018 at 14:32 comment added HENDRIX The plane was just metaphorical - indeed, better create the verts from your data directly
Feb 19, 2018 at 13:29 comment added ajwood @HENDRIX is there a benefit to using a plane+displacement, rather than adding all of the nodes as vertices in one mesh, already at their 'final' locations?
Feb 19, 2018 at 13:26 vote accept Prook
Feb 19, 2018 at 13:26 answer added Prook timeline score: 1
Feb 14, 2018 at 17:54 comment added HENDRIX It's basically the dupliverts idea. Just write your data into one mesh grid, and then visualize it with blender tools. I think there was a modifier for this as well, not sure...
Feb 14, 2018 at 17:38 comment added Prook I thought about dupliverts too and I can see that working for the vertices but as far as I understand getting the cylinders in the right orientation is not straight forward with dupliverts is it? @HENDRIX The lumping might work, but right now it's so slow that I suspect it will not help much. I don't really understand your second suggestion, could you elaborate?
Feb 14, 2018 at 17:29 comment added TLousky From what I understand, dupliverts and particles are more efficient than instances for really large numbers of repeats. Might want to give these a try.
Feb 14, 2018 at 17:24 comment added HENDRIX I guess you could lump many pieces into one object to improve performance. Another idea: create your data as one subdivided plane, and then use modifiers to display it with your spheres & cylinders.
Feb 14, 2018 at 17:16 history edited Prook CC BY-SA 3.0
fix code
Feb 14, 2018 at 17:06 history asked Prook CC BY-SA 3.0