Timeline for Cycles mixed material
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Feb 13, 2020 at 18:00 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
appended answer 100536 as supplemental
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Feb 9, 2018 at 15:13 | comment | added | bstnhnsl | DON'T model that. It's a pain in the arse if you want to change the logo or the text or whatever. With the texture-method you are absolute flexible in absolute everything... And imho it's way easier if you got the hang of it. | |
Feb 9, 2018 at 12:04 | comment | added | l4nt3rn | Thank you Duarte! Well, sometimes it can be quite complex logos and fonts, which would add quite some faces to the scene if you made models/meshes out of them... | |
Feb 9, 2018 at 11:38 | comment | added | Duarte Farrajota Ramos♦ | Since there even seems to be a slight bump to the surface of logo I'd go with a full modelling, solution if you brother to trace the logo. It seems relatively simple in terms of geometry anyway. That way you don't have to bother with lots of textures and complex material setups, just make a separate material for each part | |
Feb 9, 2018 at 11:08 | answer | added | bstnhnsl | timeline score: 1 | |
Feb 9, 2018 at 10:00 | history | asked | l4nt3rn | CC BY-SA 3.0 |