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I'm really, really new to Blender and 3D in general, so I apologise in advance if this is a silly question.

I've created a high poly model, and a low poly version. Then using Cycles, I've baked a normal map onto the low poly model, however, as the picture shows, something isn't right.

enter image description here

I've done some reading, but I can't quite understand what the problem is here. If anyone could offer some advice or input, I'd greatly appreciate it.

After advice from Bithur, I've added a Ray Distance to the map, from .5 to 1 and it's still not working, it looks better, but still not right. As this picture shows.

enter image description here

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  • $\begingroup$ try baking with a cage and see if that helps. $\endgroup$
    – user2816
    Commented May 27, 2016 at 20:36
  • $\begingroup$ also according to this question the models have to be on top of each other. $\endgroup$
    – user2816
    Commented May 27, 2016 at 20:51
  • $\begingroup$ Possible duplicate of How do I make and apply a Normal Map? Also related: blender.stackexchange.com/questions/38555/… $\endgroup$
    – Carlo
    Commented May 27, 2016 at 22:12

1 Answer 1

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Add some ray distance to your baking, it will use the "inside" of your mesh.
enter image description here

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  • $\begingroup$ Thanks for the info. Any recommendations on how much of a distance to add? I've tried it with 1 and .5 and I'm getting different, more odd results. $\endgroup$
    – Tony
    Commented May 27, 2016 at 19:54
  • $\begingroup$ It depends on your scene, objects size,... You have to test to be sure but you can use orthographic views to guess how many blender units (or meters) you need with the grid. $\endgroup$
    – Bithur
    Commented May 27, 2016 at 20:00

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