I'm trying to migrate my asset meshes from 3dsMax Student Edition to Blender so that I can ditch 3DsMax for Blender. I would like to do so legally for my non-commercial release of a project which will use these assets. Will exporting to an fbx file and importing into Blender remove any licensing data associated with my models from 3DsMax as I want it to be clean enough for public release from Blender. I once read that converting by exporting it to .obj format will clear it of any 3dsMax trace, but I am unsure.
If there is any simple solution it will be greatly appreciated.