aky-her
  • Member for 7 years, 1 month
  • Last seen this week
How can I make a part of a texture glow?
4 votes

make another texture where all the parts that should glow would be white and the rest black. Then when making the material add emission shader and mix it with the rest using the second texture as ...

View answer
How to control the particular value of the different mapping nodes
3 votes

One solution is to add a value node (Add -> Input -> Value) and a math node (Add -> Converter -> Math). You set the math node to multiply, set one of the values to 90 and plug the value of ...

View answer
Removing overlapping objects, made with particles
3 votes

go to emit from tab in particle system settings (you have to have the advanced checked), there you should have selected faces by default (if you didn't change it), then select one in particles/face. ...

View answer
How can I rotate a cylinder in such way that one of its faces would be perfectly aligned along one of the global axis?
2 votes

If the face you want to align is the top/bottom one, you can do so when you create the cylinder by pressing align to view (you have to align your view first, 7 for top view etc). For one of the side ...

View answer
why does it in texture paint mode paint on each face at the same time?
2 votes

I just found out, that I had my UV map scaled way too much. It didn't paint on faces, but only replicated itself to fit the UV.

View answer
How can I use a black & white video transition in VSE?
1 votes

You can achieve this effect using the compositor, however I am not sure, how to time things in the compositor, so if someone konws how to do it properly, please add another answer or a comment. First, ...

View answer
Rabbit creature's facial features are not moving with the face
Accepted answer
1 votes

When you create your rig and set it as the parent of your model, you have to choose, how the weight for the bones are created. This determines, what parts of your model are affected by which bone. If ...

View answer
Why can see through my object in solid?
1 votes

you have unchecked limit selection to visible. To undo that, just click it again.

View answer
texturing arrayed object without tiling
1 votes

You can use multiple UV maps. Add new UV map: then select your new UV map and go to UV editing layout. Unwrap your mesh and then scale all faces except those you want to have more textures down to ...

View answer
How to make a circular set of verticies square
1 votes

subdivide your cube until you have the same amount of verticies as the circle has and then you can snap the verticies from the circle to the right verticies on the cube.

View answer
Rigging /My character is breaked/
1 votes

It looks like only the head is moving and hair object stay where it is. If this is the problem, you can easily fix it in weight paint mode by assigning all the hair vertices to the vertex group, which ...

View answer
Animating Hair along their path
0 votes

One approach would be to model each hair as a separate curve (you could probably have a decent result with most of the curves being duplicates), adding a cylinder with curve deform modifier, setting ...

View answer
How can I see a texture on my model?
0 votes

Or you can select the texture in edit mode. Go to edit mode and in UV/image editor select your texture and it shoul be visible in textured view. This will however only show you the texture on the ...

View answer
Is there a way to Import old 3ds max files into blender
0 votes

click file, immport and then choose which format do you have. I don't know, what formats 3ds max uses but I'm sure you can export it as .stl or .obj

View answer